
SOL Ranger
SOL.
28
|
Posted - 2013.09.28 14:55:00 -
[1] - Quote
chaosgrimm wrote: I don't think this is a good example. Looking into car windows would similar to checking out the guns someone has equipped based on the wep models. Cargo scanning might be compared to viewing the content of the car's trunk where there is some expectation of privacy.
I agree, you can ogle the ships as much as you want visually, internally scanning ships is a hostile act no doubt, if detected; What I'm insinuating is maybe there should exist a risk of being exposed and additionally a spy craft which specifically do scans of ships undetected, this has no doubt been voiced before but here goes.
Ship and scanner properties: High SP requirements.
Scanner success/partial success and failure all dependant on sensor strength formulas in a linear manner.
Scanner full success provides full data on target.(usually only on smaller craft)
Scanner partial success provides fragmented/inaccurate data, which can be improved with subsequent scans.
Scanner subsequent scans increase risk of failure/detection, preferably not chance based but RNG could be used.
Failure/detection exposes the craft and it is then considered a thief and can be freely engaged.
The ship:
Beholder Role: Covert Ops Spy Frigate
Role Bonus: +100% to Cargo Scanner and Ship Scanner effectiveness.
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret Damage per level 10% bonus to Small Projectile Turret Optimal Range per level
Covert Ops Skill Bonus: 20% reduced CPU need for Cloaking Devices per level 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level
Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. Can use Cargo Scanner and Ship Scanner when cloaked.
Both Ship Scanner and Cargo Scanner would need to be overhauled so they provide partial/inaccurate data only per cycle highly dependant on sensor strength, there are many ways to do this, one way would be to just show some of cargo/statistics per cycle, another would be to scramble the statistics values a bit and further scans would reduce the error to a median.
Results:
Scanners no longer in most cases give out full/accurate data immediately.
Dedicated high SP characters can become very effective spies.
Prolonged/careless scans on protected vessels will get you blown up.
Common ships would be able to get rudimentary data without getting detected, however further prying will expose them, a spy craft would be rarely detected and if it was it would be because it insisted on a prolonged scan on a high sensor strength ship. |